

"Reset": restores the original AD color for the selected item (regardless of the selected color waypoint) "Save": the assignment is saved for the selected AD item (will be saved immediately, no game save required) To activate set "ColorAssignmentMode"= YES in the Experimental Features, then display the color pattern in editor mode via LCTRL + LMBĪfter clicking on a waypoint in the color triangle a list with the AD elements appears, where you can assign this color then The color assignments are stored in the subfolder "Autodrive" in the FS folder, not in the savegame (file "AutoDrive_LocalSettings.xml") NEW: "Color assignment for users with different color perception" Important: assignment can only be changed in an SP game, but the assigned colors are adopted then for all SP and MP games. The change is valid for the whole section and another direction or priority in the section is set to the new one The change is valid until the next crossing or the beginning of the backward drive IMPORTANT: the key combination LSHIFT + LCTRL + LALT deletes the section (no Undo!!!) Hover with the mouse pointer over the first waypoint of the section to be changed -> preview the change Press and hold key to change: LCTRL -> change direction / LSHIFT -> change prio NEW: "Network section modification" select the road junction waypoint
#Fs19 wiki free#
#Fs19 wiki mod#
problems with teleport solved (update of Tardis mod needed) #1992.no motor active in BGA unloader mode and some use cases with harvester.error "can't change money of spectator farm" #1972.This version can NOT be downloaded in the ingame modhub! FIXED: Important: mixed operation with other material loads is not supported! If an other load type is set when reaching the loading zone and the correct load type is selected during this time, loading is often not done -> EAL limitation The selectable load type in the AD HUD depends on the vehicle mod (check this in the F1 menu if the text is too long) Workaround: change vehicle or get in/out of it The load type set in the F1 menu cannot be imported as the script does not have an interface for it The type of cargo can be set in the AD HUD directly The unloading side must be set vehicle-specifically (default: "Unload Off") Loading is done in AD-typical way in silo distance to the loading target point The set loading % is taken into account (as e.g. Harvester controlled by helper: the unloader reverses when the harvester turns to make room for turningĬhopper controlled by helper: the unloader waits while the chopper turnsĬP Chopper: when CP reports a slowdown due to traffic, the pipe distance will be gradually increased until traffic no longer slows down (topic for improvements in CP)ĬP Harvester: unloader only reverses when harvester wants to unload in a pocket or outside of the fruit/crop, otherwise it stays in position waiting for the next call or moves to unloadĪIVE Harvester: will unload if caught with a fill level 0.1.1.0 Turn maneuver calculation optimized/faster IMPORTANT: still not working properly with in-game sugarcane harvester! MEGATWEAK: Chopper and Harvester unloader routine complete rework non-functional settings have been moved to a new separate page (turn signal setting and rotating beacon).use for goods/pallets which need some time to unload/disappear EasyAutoLoad with configurable unload wait time, f.e.all possible HUD inputs can now be assigned to free selectable key combinations #2018.dynamic adjust front left and right sensors to attached implement size in front, mainly needed for harvesting.unload after finished job if parking after job was activated #1906.


with wheel loader gives some more time to fill trailer completely #2097 extended departure filling routine: it can now take up to 3s until drive, so that loading f.e.detection of user entered a vehicle on dedi servers.driving without engine ON in some situations.Problem on triggers (showing R for refill in other vehicles) #2103.During load options the continue button does not respond #2076.Waypoints and routes disappear below road #2054.Waypoints are not shown, but are there #2081.This version will be uploaded to the ingame modhub! FIXED:
